Video Game Designer

Chapter 87 Beginner's Guide?

"It's a bit awesome!" Looking at the opening CG of Jianghu, Wang Bin next to him couldn't help but change a little.

Wang Bin has always believed that domestic games are not as good as foreign masterpieces. As for the previous "Meteor Butterfly Sword", it was only the multiplayer mode that attracted him.

But just now the animation effect of "Jianghu", if it is really the same as the official announcement, if this is a real-time calculation in the game, then it is really awesome!

"Of course! Otherwise, can I expect so much?" Hearing Wang Bin's words, Zhang Wei said as a matter of course, completely looking like a loyal fan of Tianhe Network.

After the pre-order plot is over, the game directly comes to the character creation panel. Unlike ordinary martial arts games such as hard skills, light skills, and ear skills, Chuhe did not add these things in Jianghu.

For example, domestic martial arts games, why do you need to add those sword skills, knife skills experience, and various levels of acrobatics?

The main purpose is not only to enrich the flow and gameplay of the game, but also to serve the mini-games. The more important thing is to trigger a specific task. Only when certain conditions are met can a task be triggered.

In fact, this approach is very similar to the collection of dungeon elements in RPG games of the last century.

But these are not needed in Jianghu, because the gameplay and task triggers of Jianghu itself do not require these cumbersome settings to proceed.

This kind of design will be interesting to the player at the beginning, but it will be boring to repeat it just to increase a certain value.

And this boring feeling will be magnified to the limit in the second and third play.

This has also led to many players directly choosing to use modifiers to get through this boring process after experiencing it once.

In Jianghu, leaving aside the rest of the settings, there are only three things you need to choose.

Perception, appearance and gender.

The relationship between comprehension and martial arts, as well as the progress of learning conditions in other aspects, some peerless martial arts according to Chuhe's settings, can only be learned with low comprehension.

The same is true for looks. The intelligent system in charge of Plot can give a score based on the results of the player's facial bones.

There are specific plot tasks for being handsome and beautiful, and there are specific plot tasks for being ugly, and some of them can only be triggered by people with ordinary looks.

In order to achieve such an effect, Chuhe and the others specially invited professors from Jinling Medical University as consultants when they were doing the pinching.

The finished product of the pinching screen in the final game is very amazing. It is just a different head or hairstyle from the so-called face pinching in domestic martial arts games.

The game is similar to a large-scale production RPG, and it uses a system that pinches people all over the body.

Eyes, eyebrows, nose, lips, ears, and even the musculoskeletal parameters of the body can be adjusted.

And this set of pinching system, Chuhe also built it into the MOD tool, so that players can use it to make original NPC MOD.

Of course, the investment in this set of pinching system is also very amazing, and it can even support some small domestic factories to produce a stand-alone game.

And this pinching system was not displayed at the Cologne Games Show.

"My God! This is amazing!" Looking at the pinching interface, Zhang Wei and Wang Bin exchanged glances, and excited Zhang Wei slapped his thigh.

Different from western games, in "Jianghu", the default face shape of the characters is biased towards oriental aesthetics. Of course, if you want to reshape it, you can also create a typical western white man, or even an African big brother.

If you are a player with difficulty in choosing and pursuing perfection, you may spend half an hour or even more time on this pinching system.

But compared to pinching people, Zhang Wei wants to enter the game to experience it more. God knows that in order not to be spoiled by the gameplay and the quality of the game, he has never opened it, including the post bar forum and QQ group. Now he I can't wait to experience the game, and then start to share my happiness with others.

So Zhang Wei simply adjusted the character's hairstyle, chose a relatively elegant release, and then named the protagonist's name "Zhang Wei" as his own name, and entered the game.

This is his habit, or the habit of most people who like martial arts games. They like to substitute themselves into the game, and then name themselves, imagining that they have wandered in the world of martial arts.

"Please choose your birth. (Please choose carefully, this is related to the plot experience of the game)"

After clicking to create a character to enter the game, instead of the imaginary game screen, a prompt box appeared with two options.

'Answer the question accurately and analyze your desired life experience. '

'I just want to be in the game, whatever. (This option is recommended for two weeks, choose after you are familiar with the gameplay.)’

Multi-plot?

Suddenly Zhang Wei had an idea in his heart, different identities correspond to different endings, the game should be like this.

I kind of wanted to choose the second option, but after thinking about it, Zhang Wei still clicked on the first one.

Then several questions and answers appeared on the screen.

Question 1: Why do you want to enter the game "Jianghu".

1: Swords and swords, martial arts is a man's romance.

2: Chivalrous and tender, the love of the rivers and lakes is touching.

3: I want to be a hero, not a dick!

4: What, is this the game world?

Question 2: What kind of life do you want to have.

1: For the country and the people, the great chivalrous man.

2: Order the world, dare not refuse.

3: The body is free and unrestrained, chic and uninhibited.

4: I don't know, what do I want!

Question 3: What kind of family were you born in?

1: Martial arts family, proficient in boxing and kicking.

2: The home of merchants, wealth can pass through the gods.

3: The family of officials, the empress of a famous family.

4: Born to be the protagonist, playing little orphans.

Looking at the topic in front of him, Zhang Wei couldn't help being dumbfounded, what the hell is this?

But although I don't understand what these options are for, it is certain that it should be related to the game content.

When most players see this option, they think about the opening of the character or the plot, but in fact it is just a guide for beginners in the arena.

That's right, according to Chuhe and his team's thinking when making Jianghu, it is completely made as a real world. With the intelligent program brought by Prog, although it is difficult, it is not impossible to complete it.

But what comes with it is a problem. The degree of exploration is indeed there, but if the player does not play seriously, it is likely to feel that there is no main line and no goal.

So Chuhe and the others chose to give players a goal. According to the options at the beginning, each option represents a life ending line, but it is not the only one.

If you choose the rivers and lakes life of swords and swords, the hero, then the plot guidance will bias you to this road.

But if you want to do it the other way around, you can also achieve other ending achievements.

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