Video Game Designer

Chapter 52 Press Conference

After watching the whole demo presentation, Chuhe said to Pig.

"Excellent!"

Compared with those 3A works with explosive picture quality, there is still a big gap in the picture of the game, but it can be said that it is definitely the top level in China.

In addition, the action in the game uses the motion capture technology of Neon, and the display in terms of strikes is not top-notch, but it is not bad, and the performance will definitely be shocking.

The only regret is that it would be a big challenge for everyone in the project team to adopt the action similar to fighting in the whole process. Their technology makes them not sure, so it is still according to what Chuhe has formulated at the beginning. The battle flag is turn-based.

There are thousands of skills and moves that can be combined and learned in the game.

Of course, with so many skills, it is impossible for all skills and actions to be professionally designed. In fact, there are many materials that are reused.

But even so, domestic games, and even some big manufacturers in Europe and the United States, do not have such boldness.

About a quarter of the project has been developed, but more than 20 million funds have been burned, most of which are spent on motion capture and art resource outsourcing.

"Of course, it may be far from the 3A level, but it can definitely be called above the mainstream." Pigg said confidently.

Chuhe nodded and looked at the demo, which was only about one and a half minutes long, very satisfied.

If the final game is really like this, it will definitely become a blockbuster in the domestic stand-alone world.

Chuhe has the confidence and confidence to say that it is a work that surpasses similar domestic games in an era.

In the end, it is estimated that there will be more than one million plot texts, thousands of NPCs who can communicate with each other, and a large open map.

This is Chuhe's first ambitious work when he came to this world.

Legend of the Red Moon and Tantantang were just built by him for the company's abundant liquidity and enough funds to fund his dreams.

Famine was only created by him for practice. Only the game "Jianghu" can be said to be Chuhe's first work in this world.

Chuhe never thought about foreign capital. If Chuhe let the wind out now and said that he would carry out the first round of financing, Chuhe believed that he could even exchange a small amount of shares for tens of millions of dollars, or even more than 100 million dollars of financing. , relying on Legend of the Red Moon and Tantantang, the current Tianhe Network has this confidence.

But Chuhe will never do that, because without capital, the funds of Tianhe Network will only be for Chuhe to realize his dream.

Now there is no foreign capital, Tianhe Network is Chuhe's voice, and what he says is what he says.

Perhaps in the eyes of business people, Tianhe Network has a huge cash reserve, but it is a very stupid thing to develop so slowly.

But in fact, Chuhe has never paid much attention to these things. Tianhe Network is just to give him enough stage to realize his dream.

"Hold a press conference, it's time to publicize our new project." Chuhe closed the demo and said to the marketing department.

Then he got up from the chair, stretched his waist and walked to the window, opened the curtain and looked outside the science and technology park.

In the office of Gaming Starry Sky...

Mi Ji is uploading the manuscript that has just been reviewed to the website, and is going to rest for a while to fish for it.

But when he just closed the document, the office software group suddenly flashed up.

After taking a look, Mi Ji swears: "Fuck, there is finally news about Tianhe Network's new work!"

This kind of thing doesn't just happen to the editor of Game Star.

This time Chuhe basically notified all the well-known media in order to promote the new work.

In fact, Chuhe's Tianhe network has always been the focus of the game media.

On the one hand, the flow rate of Dangtantang is constantly creating new highs, and on the other hand, it is the achievements of Famine. If you put aside everything else, the results of Famine can be said to be the best among domestic games.

Although it is only a small game, with the openness of the online mode and the MOD community, even now the number of people online in the world has not dropped to 300,000.

Especially on the steam platform, the number of online users of Famine has always remained in the top ten.

If that's the case, it wouldn't make people so interested. What's more important is the profit of the famine. In addition to the profit brought by sales and the profit brought by paid DLC, there is also the profit brought by the skin in the in-app store.

Although Tianhe Network has not announced it, but from various sources, people in the industry estimate that the in-app purchase project has brought Tianhe Network no less than 200 million RMB in revenue since its launch.

After the estimate was made, everyone went crazy.

You must know that Famine is just a small game! More importantly, it is still a stand-alone buyout system. When did the stand-alone make so much money?

Counting the production cost and post-production publicity expenses, does it have a total investment of 10 million?

But it is such a money-making game, but the player's reputation is so good, how can it not make those game manufacturers envious.

It’s not that there are no manufacturers to imitate, but most of them are shoddy, and even go online without testing. After entering the game, there are a lot of bugs and the content of the mall is completely to deceive players. The final result is natural. It goes without saying.

If you make a Krypton gold online game, mobile game or browser game, players who are good at it may come to play again. Give them a good Krypton gold experience, and there may be a lot of room for profit, but who cares so much if you play a single player ?

They can spend a lot of money to buy character skins and accessories without hindering the game balance, but what if it affects the game balance?

Sorry, the bad review is sent, and I will leave.

But what surprised everyone was that after the famine, there seemed to be no movement from Tianhe Network to the outside world.

Although it is known that the other party is developing a new game project, there is no information about what type it is.

Especially the players are even more curious about what the next project of Tianhe Network will be.

Although the word of mouth is not very good, but after the famine, and the not-so-krypton bombing hall, coupled with the operation department of Tianhe Network, external public relations and a lot of white soft articles, the negative effects brought by the previous legend of the red moon Word of mouth, the impact is not so big.

Online games, stand-alone games, page games, mobile games?

But no matter how the players guessed or how the media asked, Tianhe Network always only announced three words, 'I'm doing it. '

The three words like panacea really left everyone speechless.

Who doesn't know, your project is being done, but you have to disclose a little bit about what you are doing.

Now that Tianhe Network is suddenly going to hold a press conference for a new game, how can it not make people excited?

Of course, the media is the one who is excited, because this game conference is not open to everyone.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like